0.2.0a - Release
Changelog:
- New multiplayer game mode (Experimental)
- For now only with one server located in EU
- Both server and multiplayer game mode are not final this is only first test
- New car
- New track
- Cars rebalanced
- AI rebalanced
- Car control fix
- Select lap amount fix
- Select car from garage fix
- Menu loading resource fix
- First part of performance modifications implemented
Next update will be small and only focused on fixing bugs from this and previous update. I will try to add something new but it will not be anything big.
This update will go out on Monday.
Update after that should be in similar size to last 2 updates.
PS: I am trying to get better in game audio, but I can not find good enough sounds.
(Things that were already found by test players)
(Will be fixed in 0.2.1 that will be released asap)
BUGS:
- still can trigger reverse when going forward
- after 2 matches result screen will get stuck
- wrong amount of cars on result screen
- if more that max cars in rewards screen it will stop working
- laps display laps of first car not player
ADD:
- Increase difficulty
- race time + best word race time
Update video from Viixun (Thank you)
Files
Get MayhemCars
MayhemCars
Race over hundred of cars across race tracks with ruthless AI. Fun & Explosions included
Status | Released |
Author | Openfun |
Genre | Racing, Simulation |
Tags | 3D, Arcade, Driving, Experimental, Funny, Local multiplayer, Low-poly, Multiplayer, Singleplayer |
Languages | English |
More posts
- 0.7.1Sep 25, 2019
- 0.6.0 - ReleaseJun 21, 2019
- 0.5.0 - ReleaseMay 27, 2019
- 0.4.1 - ReleaseMay 15, 2019
- 0.4.0 - ReleaseMay 09, 2019
- 0.3.1 - ReleaseMay 06, 2019
- 0.3.0 - ReleaseApr 26, 2019
- 0.2.1 - ReleaseApr 22, 2019
- 0.1.0 - ReleaseApr 10, 2019
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